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Using virtual reality in cognitive research

Stefano Bussolon, Diego Varotto

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virtual reality as experimental tool

the architecture of the building

different kinds of exploration: active vs. passive

the avatar's behaviour

collect the data

In the passive condition the avatar follows 13 different paths

the avatar walks toward the next step and waits for the participant

Use of augmented reality to improve the interaction

Saving movement of participants on a log file

Conclusions